Entity Condition Types
Entity Condition Types operate on an Entity, which also allows access to the world. These are available to be used in most powers in the condition
object field (or entity_condition
in other power/condition types), which restricts when a power is active.
Apugli
- Attacker Condition
- Attack Target Condition
- Base Enchantment
- Cached Block In Radius
- Can Have Effect
- Can Take Damage
- Compare Resource
- Custom Entity Id
- Entity In Radius
- Grounded
- Hostile
- Join Invulnerability Ticks
- Key Pressed
- Particle In Radius
- Player Model Type
- Raining
- Status Effect Tag
- Structure
- Thundering
- Trident Enchantment
- Velocity
Deprecated
Caution
These types are under potential removal in future versions as there's a better way of handling what these types can do in either Apoli or Apugli. Avoid using these unless you have to.
- Max Health
- Succeeded by Attribute (Apoli).
- Raycast
- Succeeded by Raycast (Apoli).
- Only use this if you need to access the entity's reach or if you need to raycast in a specific direction.