Entity Action Types
Entity Action Types operate on an Entity. Some more specific actions only have an effect on more specific entity types (e.g. Exhaust (Entity Action Type) only works on a PlayerEntity
, as other entities do not have a hunger bar). These are available to power/action types that provides a entity_action
object field.
Apugli
- Add Velocity (Apugli)
- Custom Projectile
- Explode (Apugli)
- Explosion Raycast
- Fire Projectile
- Item Cooldown
- Set No Gravity
- Spawn Custom Effect Cloud
- Spawn Particles
- Zombify Villager
Deprecated
Caution
These types are under potential removal in future versions as there's a better way of handling what these types can do in either Apoli or Apugli. Avoid using these unless you have to.
- Raycast
- Succeeded by Raycast (Entity Action Type).
- Only use this if you need to access the entity's reach, if you need to raycast in a specific direction, or if you need a piercing effect.
- Resource Transfer
- Succeeded by Modify Resource (Entity Action Type).
- Spawn Item
- Summon an item through commands for this one.