Action On Attacker Hurt
Executes a bi-entity action upon an entity's current target getting hurt.
Type ID: apugli:action_on_attacker_hurt
Fields
Field | Type | Default | Description |
---|---|---|---|
cooldown |
Integer | 1 |
The number of ticks the entity has to wait between uses of this power. |
hud_render |
Hud Render | Determines how the resource is visualized on the HUD. | |
bientity_action |
Bi-entity Action | The bi-entity action to run with the power holder as the actor and that entity's current target as the target. | |
bientity_condition |
Bi-entity Condition | optional | If set, the bi-entity condition that must be met with the power holder as the actor and that entity's current target as the target for the action to run. |
damage_condition |
Damage Condition | optional | If set, the damage condition that must be met by the source and amount of the damage dealt to the power holder's attacker. |
Examples
{
"type": "toomanyorigins:action_on_target_hurt",
"bientity_action": {
"type": "origins:actor_action",
"action": {
"type": "origins:feed",
"food": 1,
"saturation": 2.4
}
},
"damage_condition": {
"type": "origins:or",
"conditions": [
{
"type": "origins:name",
"name": "wither"
},
{
"type": "origins:name",
"name": "wither.player"
}
]
}
}
wither
or wither.player
.