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Status Effect Chance

Data Type.

An Object which defines a status effect with a chance.

Fields:

Field Type Default Description
effect Status Effect Instance The status effect instance which is used when the chance is successful.
chance Float 1.0 The chance for the status effect to trigger.

Examples:

{
    "effect": {
        "effect": "minecraft:slowness",
        "amplifier": 1,
        "duration": 80
    },
    "chance": 0.8
}

This is a Slowness II effect that lasts for 80 ticks with a chance that has an 80% chance of triggering.