Food Component
An Object which defines a new food component.
Fields:
| Field | Type | Default | Description |
|---|---|---|---|
hunger |
Integer | The amount of hunger shanks the food component recovers upon consumption. | |
saturation |
Float | The amount of saturation to give the player upon consumption. | |
meat |
Boolean | false |
Whether this food component counts as meat or not. |
always_edible |
Boolean | false |
Whether this food component is edible at full hunger or not. |
snack |
Boolean | false |
Whether this food component takes as long as dried kelp to eat (16 ticks) or not (32 ticks). |
effect |
Status Effect Chance | optional | A status effect and the chance of it triggering upon consuming something with this food component. |
effects |
Array of Status Effect Chances | optional | A status effect and the chance of it triggering upon consuming something with this food component. |
Examples:
A food component that recovers 4 hunger and 1 saturation.