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Owner

Bi-entity Condition Type.

Checks if the target entity has the actor entity as its owner.

Type ID: apugli:hits_on_target

Note

Unlike Apoli's owner bi-entity condition. This is additionally able to pick up the owner for projectiles and area effect clouds. If you're just using a Tameable entity, you can use that.

Fields

None.

Example

{
    "type": "apugli:owner"
}
This example checks if the target entity has the actor entity as the owner.